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Tradewars Ship Selection

Ship Selection

Capital Ships

Missile Frigate | Battleship | Corporate Flagship | Starship | Interdictor Cruiser


Missile Frigate (ANSI)

Missile Frigate

COMPUTER READOUT:
The Missile Frigates are really nothing more than a retro-fitted Merchant Cruiser. They maintain the same speed and range of the Merchant but can carry twice the firepower. Commanding a Frigate means that you cannot take advantage of much of the additional starship equipment available, but their combat advantages make up for that. The Missile Frigate is the primary ship outfitted to carry the deadly Photon Missile. These weapons of disruption can turn Ports, Planets or other Ships into defenseless weaklings in a flash. When used in the hands of Pirates, the P-Missile can be deadly indeed!

KOZAK'S NOTES:
On the surface, a Missile Frigate appears to be a fair combat ship to play the game in, but it is also the only Federation ship available to Evil players, which can launch a deadly Photon Torpedo. A major drawback is that this ship cannot be fitted with any long-range scanners, and can only fly "blind." If you capture one, you will get a great buy-back price at Stardock.

Stats: Combat Odds: 1.2:1
Max Holds: 60 Max Fighters: 5,000 Max Shields: 1,000 Turns to Move: 3

KOZAK'S ADVICE:
Get one if Evil. Don't touch one if Good.


Corellian Battleship (ANSI)

Battleship

COMPUTER READOUT:
The Corellian Battleship is a dangerous craft indeed! This ship packs the most punch of any ship in the Federation. Battleships can carry four times the fighters of a Merchant and deliver them with a much higher degree of effectiveness due to their superior combat computers. The shield generators on Battleships are capable of shielding the ship's fighters as well. This craft is one of the more prestigious and powerful ships available today.

KOZAK'S NOTES:
The Corellian Battleship has one of the highest combat odds in the game. However, it cannot compete against the heavier capital ships in the game. You may wish to add one of these to your Corporate Fleet in advanced stages of the game; it is fun to pop Aliens with this ship.

Stats: Combat Odds - 1.6:1
Max Holds: 80 Max Fighters: 10,000 Max Shields: 750 Turns to move: 4

KOZAK'S ADVICE:
Do not buy this ship early in the game. You might want to add one to your fleet later on.


Corporate Flagship (ANSI)

Corporate Flagship

COMPUTER READOUT:
Few words can actually describe the sheer awe associated with a Corporate Flagship. Only available to CEO's, this huge craft is the ultimate in power and capability. Not only can it carry up to 20,000 fighters at one time, this ship carries a powerful combination of options that will make any foe turn tail and run.

KOZAK'S NOTES:
An expensive, but versatile ship, available for purchase only by a Corporate CEO. This ship is well-armed, fast and can be fitted with a trans-warp drive.

Stats: Combat Odds - 1.2:1
Max Holds: 85 Max Fighters: 20,000 Max Shields: 1,500 Turns to Move: 3

KOZAK'S ADVICE:
A nice ship to own. This is probably the best ship for the CEO of an Evil Corporation. CEOs of Good Corps should own one of these as a back-up ship. Buy one and keep it if you are a CEO.


Imperial Starship - ISS (typical)

Imperial Starship

COMPUTER READOUT:
The commercial version of a Federation StarShip is not available to just anyone. This craft is available only to those commissioned by the Federation to aid in their cause. Starships are the most closely guarded technology in existence. They can carry massive assault power, and through the use of TransWarp Drive they can deliver this power virtually anywhere.

The Imperial StarShip is truly the most powerful ship that a private individual can command. For more information about qualifying for a Federal Commission, contact a FedSpace Police Station near you.

KOZAK'S NOTES:
An Imperial Starship (ISS) is very powerful and is the most versatile ship a player can own in Tradewars 2002. Game players may purchase an ISS only after receiving a Commission (Positive alignment of 1,000 or more) from the Federation. Evil players are not allowed to pilot an ISS. If your alignment should drop below zero while piloting an ISS, Captain Zyrain or another Federation officer will warp in immediately and turn your ship into space debris. The ISS is expensive to buy, and comes with a variety of options: Trans-warp drive, photon torpedoes, and a capacity of 150 cargo holds.

Stats: Combat Odds - 1.5:1
Max Holds: 150 Max Fighters: 50,000 Max Shields: 2,000 Turns to Move: 4

KOZAK'S ADVICE:
If playing good, buy one as soon as you can afford it. This will be your main ship throughout the game.


Interdictor Cruiser (ANSI)

Interdictor Cruiser

COMPUTER READOUT:
A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size, and its speed is not a great asset. The major attraction of this vessel is a Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and and cannot land on any planets.

KOZAK'S NOTES:
The Interdictor Cruiser (IC ) is the most expensive and powerful ship to own in Tradewars 2002. The IC can carry 100,000 fighters with 4,000 defense shields, and features an Interdictor Generator. When switched on, the Generator acts as a tractor beam, preventing any other ship from escaping the sector. The IC can then launch wave after wave of fighters until the enemy ship is either captured or destroyed.

Stats: Combat Odds - 1.2:1
Max Holds: 40 Max Fighters: 100,000 Max Shields: 4,000 Turns to Move: 15

KOZAK'S ADVICE:
This is an expensive ship, but well worth the price. It is not a good all-around ship, but a necessity for Military operations. Add one to your Corporate fleet when you can afford it. Some players have developed cunning strategies with this ship.


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